Victory is mine!*
Mar. 14th, 2008 02:35 amJust finally finished the Core Contingency on Total Annihilation on Hard. After having played through all 50 missions, I now feel qualified to evaluate it's modding potential. :)
Actually, I haven't been totally lax in my Peace Initiatives. I've gotten several tools for disassembling and creating Units in TA. The models are quite complex, with individually articulated parts, like arms, legs, and turrets, and all those relationships have to be scripted to even put a unit on the screen. I've successfully managed to pull apart the individual bits of an Arm Brawler, but that's about as far as I've gotten.
* Or at least, the multi-consciousness-overmind I serve.
Actually, I haven't been totally lax in my Peace Initiatives. I've gotten several tools for disassembling and creating Units in TA. The models are quite complex, with individually articulated parts, like arms, legs, and turrets, and all those relationships have to be scripted to even put a unit on the screen. I've successfully managed to pull apart the individual bits of an Arm Brawler, but that's about as far as I've gotten.
* Or at least, the multi-consciousness-overmind I serve.
Re: It's still considered...
Date: 2008-03-14 09:39 pm (UTC)*gasp*
Date: 2008-03-16 04:18 pm (UTC)As for modding stuff, make sure you get the downloadable units that Cavedog put together, a few of them do some things that none of the earlier units did, so there may be some script fragments that are useful for your mod, including things like resurrection of destroyed units from scrap piles and a mobile unit that deploys into something stationary.
Yeah, TA still rawks.
Re: *gasp*
Date: 2008-03-16 05:38 pm (UTC)I just got done playing my first skirmish with Core Contingency, and was definitely confused by many of the new units.
I was *not* confused, however, by my ability to create Krogoths. :) Two of them were marching through the enemy base before I was done.
Next time I'll have to play on Hard.