Flipside 2009 AfterCollapse Report
Jun. 2nd, 2009 10:12 pmThis year's Flipside was the closest it's ever come to feeling like I'd had a bad time overall, but the ending saved it. One major realization that I had was that Rangering graveyard (2 AM to 8 AM) is pretty un-fun, because no one is awake and none of the art is running. It's nice because it's cooler and not much happens, but that second part is pretty boring. It's choosing to walk around a really exciting event at the least interesting time. And the you have to sleep until 2 PM to be functional. Next year I will sign up for different shifts.
Part of it was timing, too. Although I only spent 20% of my Flipside waking hours doing volunteer/setup work, it was *all* right at the beginning of the event. While there was a lot of satisfaction involved, there wasn't really much fun, and three days without fun is a long time at Flipside.
There was one really, really fun thing that *did* happen in
gailmom's yurt that actually resulted in visible steam rising from various orifices afterward. :)
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Part of it was timing, too. Although I only spent 20% of my Flipside waking hours doing volunteer/setup work, it was *all* right at the beginning of the event. While there was a lot of satisfaction involved, there wasn't really much fun, and three days without fun is a long time at Flipside.
There was one really, really fun thing that *did* happen in
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